From da514187f5215cfb140e4c76c9dba506d178412f Mon Sep 17 00:00:00 2001 From: =?utf8?q?Timm=20B=C3=A4der?= Date: Tue, 3 Nov 2020 09:18:37 +0100 Subject: [PATCH] gl renderer: Make minimal rounded rects more minimal --- gsk/gl/gskglrenderer.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 1d644da24c..cd93966d5c 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -306,10 +306,10 @@ color_matrix_modifies_alpha (GskRenderNode *node) static inline void gsk_rounded_rect_shrink_to_minimum (GskRoundedRect *self) { - self->bounds.size.width = ceilf (MAX (MAX (self->corner[0].width, self->corner[1].width), - MAX (self->corner[2].width, self->corner[3].width)) * 2); - self->bounds.size.height = ceilf (MAX (MAX (self->corner[0].height, self->corner[1].height), - MAX (self->corner[2].height, self->corner[3].height)) * 2); + self->bounds.size.width = MAX (self->corner[0].width + self->corner[1].width, + self->corner[3].width + self->corner[2].width); + self->bounds.size.height = MAX (self->corner[0].height + self->corner[3].height, + self->corner[1].height + self->corner[2].height); } static inline gboolean G_GNUC_PURE -- 2.30.2